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Fis Cafe UI mockups

Mockups for the user interface for the Cafe project. Character illustration by Jess Thomas, Logo by Lilly Scowen, all other design by me.

The main menu, including basic controls, credits, and social media links. Icons designed to help reduce reliance on text explanation. Menu meant to imitate the in-game chalkboard drinks menu.

The main menu, including basic controls, credits, and social media links. Icons designed to help reduce reliance on text explanation. Menu meant to imitate the in-game chalkboard drinks menu.

Loading animation concept: the classic drink-filling image, plus reminder icon that the menu can be accessed through M. As many interactions made available  through the keyboard as possible.

Loading animation concept: the classic drink-filling image, plus reminder icon that the menu can be accessed through M. As many interactions made available through the keyboard as possible.

Gameplay centers around interacting with characters and unravelling mysteries, with some different directions - a cross between visual novel and point-and-click adventure.

Gameplay centers around interacting with characters and unravelling mysteries, with some different directions - a cross between visual novel and point-and-click adventure.